Warning!Selamat Datang di [S]empak [H]ackz, Silahkan Copas Sesuka Hati , Tapi Jangan Lupa Credit ! ^_^

Disable right click

Maaf Klik kanan di non aktifkan

SELAMAT DATANG DI MAKASSAR CHEATER CREATIF BY FALEN

Selasa, 12 Juni 2012

Tutorial Membuat D3D MENU HACK

Posted by ™fallen™ 1st 07.01, under | No comments



Tools yang dibutuhkan :


  • VC++ 2010
  • Microsoft DirectX 9.0 SDK (Summer 2004)

Okey setelah dapet Alat perang..

Langkah Pertama :

  • Jalankan Visual C++ 2010 Express Edition, Setelah itu buat new Project.
  • Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

    Screenshot :
    1.jpg
  • Ok Project telah dibuat, Setelah itu buat Header setelah itu Klik pada Project dan pilih Add New Item.
    Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut :
    Spoiler zenixMenuClass.h
  • Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :
    Spoiler Functions.h
  • Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

    SystemIncludes.h
    //==================================================================
    // This file is part of zenixbase d3d v1
    // (c) copyright zenix 2010
    // special thanks to: 
    //   Alkatraz
    //   //mcz yang selalu dukung gw
    //   nyit-nyit.net
    //==================================================================
    #include <Windows.h>
    #include <stdio.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    #pragma comment(lib,"d3dx9.lib")
  • Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :
    Spoiler D3dbase.cpp
    //==================================================================
    // This file is part of zenixbase d3d v1
    // (c) copyright zenix 2010
    // special thanks to: 
    //   Alkatraz
    //   //mcz yang selalu dukung gw
    //   nyit-nyit.net
    //==================================================================
    #include "zenixMenuClass.h"
    
    oReset pReset;
    oEndScene pEndScene;
    
    zenixMenu dMenu;
    
    LPDIRECT3DDEVICE9 g_pDevice = 0;
    //Mengatur Offset Font Menu Hack
    int xFontOffSet = 15;
    int hackopt1;
    int MenuHeight = 10;
    int show=1;
    int b = 0;
    //==================================================================
    //Menu HACK
    int hack1 = 0;
    int hack2 = 0;
    int hack3 = 0;
    int hack4 = 0;
    int hack5 = 0;
    //==================================================================
    void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
    {
            hackcount++;
            HACKITEM[hackcount].index = index;
            HACKITEM[hackcount].hack = hack;
            HACKITEM[hackcount].hackmaxval = hackmaxval;
            HACKITEM[hackcount].hacktype = hacktype;
            // Mengatur tinggi rendahnya Menu Hack
            PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
    void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
            if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
            if(!show) {
                    DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
                    PrintText(menuname, 5, 2, TITLECOL, pFont);
                    return;
            }
    
            DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
            PrintText(menuname, x+10, y+2, TITLECOL, pFont);
            CreateItem(1,"Ammo", &hack1);
            CreateItem(2,"Recoil", &hack2); 
            CreateItem(3,"Wallhack", &hack3);
            CreateItem(4,"Chams", &hack4);
            CreateItem(5,"Apa aja deh", &hack5);
            RenderMenu();
    }
    
    void zenixMenu::RenderMenu() //Hotkey menu
    {
            if(GetAsyncKeyState(VK_DOWN)&1) 
                            selector++;
    
            if(GetAsyncKeyState(VK_UP)&1)
                    if(selector > 1)
                            selector--;
    
            if (GetAsyncKeyState(VK_RIGHT)<0){
                    for(int i=0;i < (hackcount+1);i++){
               if(selector == HACKITEM[i].index){
                               if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                            *HACKITEM[i].hack += 1;
    
                                            }
                            }
            }
    
            if (GetAsyncKeyState(VK_LEFT)<0){
                    for(int i=0;i < (hackcount+1);i++){
               if(selector == HACKITEM[i].index){
                               *HACKITEM[i].hack = 0;
                               Sleep(200);
                                    }
                            }
            }
            
            for(int i=0;i < (hackcount+1);i++){
                    if(selector == HACKITEM[i].index)
                            HACKITEM[i].HCOLOR = GREEN;
                    else
                            HACKITEM[i].HCOLOR = RED;
            }
    
            for(int i=1; i<(hackcount+1); i++){
                    if(HACKITEM[i].hacktype == 0){
                    if(*HACKITEM[i].hack == 1) 
    
                    // Mengatur tinggi rendahnya Menu Hotkey
                    PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont);
             else 
                    PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
            
                    }
            }
    
            if(selector < 1)
                    selector = 1;
    
            if(selector > hackcount)
                    selector = 1;
    
            hackcount = 0;
    }
    void TestThread() //Memunculkan texk jika ON/OFF
    {
            if( hack1 == 1)
                    PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
            else
                    PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
    } //Sesuaikan saja
    void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
    {
        if (g_pDevice != pDevice)
        {
            g_pDevice = pDevice;
            try
            {
                if (dMenu.pFont != 0)
                    dMenu.pFont->Release();
            } catch (...) {}
            dMenu.pFont = 0;
            D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont ); 
        }
    }
    
    HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
    {
            dMenu.pFont->OnLostDevice();
    
            HRESULT hRet = pReset(pDevice, pPresentationParameters);
    
            dMenu.pFont->OnResetDevice();
    
            return hRet;
    }
    // Menu TITLE
    HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
    {
            ReFont(pDevice);
            dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
            TestThread();
            return pEndScene(pDevice);
    }
    
    
    int D3Dinit(void)
    {
            DWORD           hD3D, adr, *vtbl;
            hD3D=0;
            do {
                    hD3D = (DWORD)GetModuleHandle("d3d9.dll");
                    Sleep(10);
            } while(!hD3D); 
            adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
            if (adr) {
                    memcpy(&vtbl,(void *)(adr+2),4);
                    pReset    = (oReset)    DetourFunction((PBYTE)vtbl[16]   , (PBYTE)Reset   ,5);
                    pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
            }
            return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
            DisableThreadLibraryCalls(hDll);
    
            if ( dwReason == DLL_PROCESS_ATTACH ) {
    
                    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
            }
            if( dwReason == DLL_PROCESS_DETACH)     {
                    dMenu.pFont->Release();
            }
            return TRUE;
    }

    Screenshot :

    3.jpg
  • Kemudian Save All Project. Setelah project telah di Save lalu Compile/Start Debugging.
  • Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

    Screenshot :

    2.jpg

Pada Fungtions.h void *DetourFunction

Spoiler Fungtions.h

Bisa kalian ganti dengan :
void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
                BYTE *jmp = (BYTE*)malloc(len+5);
        DWORD dwBack;

        VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
        memcpy(jmp, src, len);  
        jmp += len;
        jmp[0] = 0xE9;
        *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
        src[0] = 0xE9;
        *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
        for (int i=5; i<len; i++)  src[i]=0x90;
        VirtualProtect(src, len, dwBack, &dwBack);
        return (jmp-len);
}

zenix D3D App :
zenix d3d.jpg


Download :
File Terlampir  zenix D3D App.zip   849.25K   1511 Jumlah Unduhan

Screenshot Hasil :
5.jpg

Download Link :
File Terlampir  D3D9test.zip   26.52K   2027 Jumlah Unduhan

Credit : Alkatraz mpgh, zenix@N3


Ini Untuk Menu background pada game PointBlank.
XD


9.jpg

Untuk Sample .dllnya..

Download :
File Terlampir  Sample II zenix Hack.zip   61.05K   1706 Jumlah Unduhan

Credit : zenix@N3

zenix@N3

0 komentar:

Posting Komentar

Tags


Kuat Kita Bersinar - Superman Is Dead Mp3
WWW.CHEATRES-KEREN.BLOGSPOT.COM

-==||cheater NaK MkZ.Net.||=-

Blog Archive

Ya

Blog Archive